ConstructorStrip
Constructor. Generates strip (ribbon/trail) geometry connecting consecutive particles.
Instead of rendering each particle as an independent quad, ConstructorStrip connects particles into a continuous ribbon. Each particle becomes a segment of the strip, with the texture mapped along its length.
Note: This constructor is available only for editor preview. It cannot be exported to JavaScript or C# runtimes.
Properties & inputs:
- Texture (property): Texture file for the strip surface.
- Free rotation (property): When enabled, allows per-particle 3D rotation of strip segments.
- Size (input | property): Width of the strip at each particle.
- Color (input | property): RGB color, multiplied with the texture.
- Alpha (input | property): Transparency of the strip. 0 = transparent, 1 = opaque.
- Tex. repeat dist. (input | property): Distance at which the texture repeats along the strip length.