AttachedEmitter
Particle's property. Attaches another emitter from the same effect to each particle of the current emitter.
The attached emitter will follow the particle it is attached to. You cannot attach an emitter to itself or attach a reflection of the current emitter.
If the attached emitter has Emitter Properties (CustomProperty blocks), they will appear as additional inputs on this block, allowing you to pass values from the parent particle to the child emitter.
Properties & inputs:
- Connected emitter (property): The emitter to attach to each particle.
- On terminate (property): When enabled, the attached emitter activates only when the parent particle is terminated. Useful for explosion or death effects. The parent particle is considered fully terminated only when all its attached emitters have no remaining particles.
- Draw order (property): Specifies the rendering order of the attached emitter's particles relative to the parent emitter.